Saturday, 24 November 2012

The One Level 60 Guide (PVE)

Congratulations, If you’re reading this you’re level 60 or you’ve clicked on the link saying ‘The One Level 60 guide’ in which case, go back to questing and come back here in a couple of hours.
So to start off the guide, I'm just going to run you through the different types currency you will encounter throughout your ventures of endgame RIFT:Storm Legion and also give you a bit of advice on how to best spend them to get the most "bang for your buck" so to speak.
  
End Game Currencies
There are currently a total of 4 Unique Endgame Currencies; all are of which spent in Tempest Bay. If you are at the Portcullum and look east, to the left is a curved set of stairs, if you follow these stairs up and go through a small corridor this is where all the vendors for currencies and Hunt Rift are located. In context to this guide this will henceforth be referred to as the "vendor room."

[Empyrial Sourcestone]
Earned by completing Carnage Quests, Instant Adventures, defeating rare and powerful enemies and Zone events located in Cape Jule, City Core, Ardent Domain, Eastern Holdings, Kingdom of Pelladane and Seratos
Mostly useful pre-60 for upgradeable leveling gear and leveling Lesser Essences, available from Adventure Dealer and Lycini Planar Goods vendors respectively, they still have some uses at 60. Now bear in mind this gear is close to useless at 60. Gear from Questing in Morban and Kingward is much better than any of this, Although upon reaching 60 people will find themselves with possibly a few gear gaps to plug, which is the only real scenario when these become useful.
Practically all the essences that you can buy from the stones are close to worthless. Green Essences acquired from Invasions and Rifts in level 57-60 Zones are much better.

[Infinity Stone]
Earned by completing end Game Carnage Quests, Instant Adventure, Hunt Rifts, Dailies in Ashora and Steppes of Infinity, defeating rare and powerful enemies and completing Zone events in Kingsward, Morban, Ashora and Steepes of Infinity.
This is the true level 60 Currency that you want to focus on obtaining initially. There are 5 different Items that I would suggest you use these stones to buy which can all be bought in the Vendor room:
There is also a merchant that offers a complete starter level 60 gear set which is roughly equivalent to 59/60 Dungeon drops. Once fully upgraded is roughly equivalent to the Expert Dungeon drops. This gear is prohibitively expensive to first initially buy and then to upgrade and should only be used as "filler" gear if you just are not getting drops in normal dungeons and wish to get enough hit/focus to advance further to expert dungeons, otherwise the gear gets replaced rapidly and you essentially just end up wasting the stones.

[Empyreal Slayer's Mark]
Earned by completing Random Daily Expert Dungeons
Level 60 Expert Gear. Offers a 2 and 4 set bonus that requires a Synergy crystal to activate, the set bonus is pretty much all cases is quite a hefty boost to your output, 4 Marks can be gotten per daily expert charge, you also have an additional chance to get a bonus 1, The initial expert gear however is fairly cheap ranging from 17-28 Mark's

[Frozen Eclipse Stone]
Earned by defeating enemies in Raid Dungeons.
Dropped of raid bosses, Frozen Eclipse stones are used to buy raid gear that has both a 2/3 and 4 set bonus which can be accessed via using an epic Synergy Crystal.

Triumph of the Dragon Queen (10 Man) = 3 Marks x 4 Bosses = 12 Marks, adding in the guild perk of a chance to get an additional mark = 4 Extra marks, Maximum amount of Marks that can be obtained from this Dungeon = 16

Frozen Tempest (20 Man) = 4 Marks x 4 Bosses and 1 Mini boss = 20 Marks, add in guild perk, Maximum amount of marks = 25
At this current point in time a maximum of 41 Marks/week can be gained. In 3 weeks’ time however Endless eclipse comes out, which to the best of my knowledge will probably have around an extra 25 marks that can gained per week.

The gear that you can buy from marks can be infused from items that drop from Hardmode Encounters + Crucia + Regulos to make Relic gear. Although Hardmode encounters are not yet available.
So now I've given you a brief talk of the currencies you can obtain, I'm going to talk you through what
activities have certain requirments and how you can advance onto the next tier of 'difficulty'.



What can I do?: The Progression Path

0-300 Hit/Toughness

Normal Dungeons - Rewards: Starter Level 60 Gear
When you hit 60 there are 3 normal dungeon’s that give what can be defined as Starter Level 60 Gear:

  • Archive of Flesh
  • Tower of the Shattered
  • Empyrean Core
These dungeons are the initial stepping stone into level 60 dungeon progression and are almost an essential part of gearing up ready for the next tier of expert dungeons

Instant Adventure – Rewards: [Infinity Stone]'s
Instant Adventure or IA as it is often known is basically a never-ending adventure that can be accessed by pressing ‘.’, There are currently 2 Different Zones which have IA featured in that reward Infinity Stones, These 2 zones are Steepes of Infinity and Ashora.

While it is not 100% clear which of these zones is the most rewarding, generally speaking the bigger you’re instant adventure group the more rewarding the Instant Adventure will be. Also initially it is probably best to do Instant Adventure in the zone you have completed the least carnages in.

Zone Events – Basic Rewards: [Infinity Stone]'s
At level 60 there are 4 Zones that you should keep your eye on for invasions:

  • Ashora
  • Kingsward
  • Morban
  • Steepes of Infinity
There are a wide variety of different Invasions that can happen, each one has different contribution levels to claim the end reward, and the end reward from an Invasion when the Invasion is complete in any of these zones is the same and is as follows:
10x[Infinity Stone] and 10x[Crystalized Insight]
  
However, some specific zone events have several stages and objectives that must be completed, for example the Volan event rewards bonus Infinity stones for each phase of the encounter you complete upto I believe roughly an extra 20x[Infinity Stone] on top on the end bonus, I will update this when I can get more exact
values of which events reward Infinity Stones for extra contribution.

Hunt RIFTS - Basic Rewards: [Empyrial Sourcestone]
Currently there are 18 Hunt RIFTS required to do in order to move on and unlock the the Great Hunt RIFTS. Hunt RIFTS occasionally open in the world by themselves, though are normally opened with a Lure bought in the "vendor room" in Tempest Bay. Some of the Lures require Torvan Hunters Notoriety to purchase. Hunt Rifts are fairly easy to solo, though they scale with the number of players present and it is generally worthwhile to run in a larger group. The more people, the more invasions, the more rewards. Hunt RIFTS that are opened in Steepes of Infinity and Ashora have a moderate chance to grant 1-2x [Infinity Stone]
All 18 of the Hunt RIFTs, have a fairly similar structure of 5 phases-
  1. Build the Conduit
  2. Defend the Conduit for 2 minutes
  3. Kill the 2 additional enemies and then lower the boss to 50%
  4. Prevent Invasions from spawning a foothold in the middle of the RIFT for 2 minutes
  5. Defeat all additional enemies that spawn and then defeat the boss
 If you chose to ignore additional enemies when the boss spawns, the boss puts up a shield reducing damage taken by 10% for each enemy active; the mechanics vary from boss to boss so it is adviseable to kill the additional enemies in all scenario’s as most bosses heal or shield even further, meaning that its much easier to quickly burst down any adds that are up. You must fully complete each hunt RIFT to get the achievement, once you have all 18 Achievements; the first tier of Great Hunt RIFTS is unlocked.

Great Hunt RIFTS : [Infinity Stone] and BIS Essences at Rank IV+V
There are 5 Ranks to Great Hunts. You must complete each of the Hunt Rifts to get an achievement allowing you to purchase Great Hunt Rift lures. You can still participate and gain achievements for Great Hunts if someone else opens them.
Rank I - Designed for 2 players minimum, but will scale.
3 Phases-
  1. Build 1 Conduit
  2. Defend the Tower from planar invaders
  3. Defeat the boss
Around the edge of these RIFT's are turrets, you can power these up to make the Invasions harder, during the boss phase you need to power up the cannons and drag the boss to them to remove the stacking shield that the boss puts up
Rank II and III - Designed for 2 Players minimum, but will scale.
3 Phases-
  1. Build 3 Conduits
  2. Ensure at least one of the towers survives
  3. Defeat the boss
Again around the edge of these RIFT's are turrets, you can power these up to make the Invasions harder, during the boss phase you need to power up the cannons and drag the boss to them to remove the stacking shield that the boss puts up.
Rank IV and V - Designed for 5 or more players, but will scale. More Info coming soon

Cairns
There are a total of 28 Cairns located throughout Dusken and Brevane, Cairns are commonly located in high and sometimes hard to reach places, cairns can offer quite a nice chunk of plat and also sometimes a class appropriate epic item. Unfortunately at this moment in time I do not have a map with the full list of Cairn locations. But once I do I will update this guide with it.

Reputation Enchantments and Rewards

Eternal City Survivors
There are 2 Quartermasters that have identical stock. One in the Ursin Grove Bunker and the other in Southwall Bunker, both in Eastern Holdings.
How to get the rep - There is one Daily inside Eastern Holdings a drinking game and also fishing in the local area.
Neck Runes - +35 Primary Stat/+19 Endurance

Caretakers of Necropolis
Quartermaster is located in Necropolis, South-west of Porticulum.
Several Dailies located in Steppes of Infinity near Zerzala Porticulum.
Belt Runes - +35 Primary Stat/+19 Endurance

Qaijiri
Quartermaster is in Nurjak Vostra, south of Port
Dailies in Nurjak Vostra camp area
Cape Runes - +35 Primary Stat/+19 Endurance

Torvan Hunters
Quartermaster in "vendor room" in Tempest Bay.
Notoriety gained by doing Hunt Rifts and Daily Hunt Rift Quest.
Capes
Lesser Essences with Resists

The Lycini
Quartermaster in "vendor room" in Tempest Bay.
Notoriety gained by doing Onslaughts.
Sigil Machine Runes
Lesser Essences with Resists
300-400 Hit/Toughness 
*keep in mind hard-cap is 320 Hit

Experts
Once you hit 300 Hit/Toughness, you are ready to start venturing into expert dungeons, at first they will seem like a bit of a slap in the face in comparison to normal dungeons, on Initially entering the dungeons it is probably advisable to run with 2 healers and in some cases 2 healers and a support class. From then on when you gear up you can narrow it down to 1 healer and a support and eventually when your more confident with the fights, 1 healer. All fights in expert dungeons are just about do-able with 1 healer, although in some encounters it can be extremley extremley challenging. For more detailed guides for Expert dungeons check out ~ http://rift-mmorpg.com/

This is Whitelady's Website which contains tactics for all expert dungeons, Otherwise you can do it the old fashioned way and go in blind, whatever your playstyle is!

Daily Raid RIFTS
The difficulty for raid rifts is intended for a group of 10 people, however its much easier if you bring a full 20. On there own Raid RIFT lures are fairly expensive, costing 30 x [Infinity Stone] and 60k Planarite per lure, so in my honest opinion they are only worth doing if its alongside the daily raid rift quests which offer 10 x [Infinity Stone]. The Raid RIFTS themselves mostly drop planar essences that are BIS. Since the lures are so expensive I would suggest one of two things:


  1. If your part of a guild that is willing to rotate who buys the lure on a daily basis, then setup a rotation of who is going to buy the lures and then everybody can roll for the essences.
  2. This one will more commonly be used in PUG groups throughout to evolvement of Storm Legion, which is whoever buys the Lure, gets the priority of the essences. This allows people who spend large amounts of currency buying the Lures to get rewarded for it and also if you want to tag along and get your daily stones + a couple of bonus stones, It won't cost you anything but time.


400+ Hit/Toughness
*keep in mind hard-cap is 420 Hit

Triumph of the Dragon Queen (10 Man)
Located in Kingsward this is the entry level 10 man into Storm Legion raiding and pretty much regardless of where your coming from the best raid to start off with, all bosses located in this instance have a fairly straightforward mechanics and if you are struggling with any bosses to the best of my knowledge Whitelady will be releasing a guide fairly shortly for this dungeon

Frozen Tempest (20 Man)
Located in Stormhold in Morban this is the entry level 20 man into Storm Legion raiding, almost a full set of expert gear is required for the initial entry into this dungeon, the first boss poses a tough dps and healing check so you must have in your raid at absolute minimum 145k raidwide dps, this pretty much relies on all dps pulling around 10k dps and support classes pulling 3-6k dps. A more detailed explinantion and also guides to the bosses will be released shortly upon the killing of Crucia.



Credit to:
Whitelady
Lathais
Azuri
Acquiesce of Telara
MMO champion RIFT community

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